So another year draws to a close and I'm sitting here hoping that we don't get wiped out by a Mayan-predicted disaster on the 21st of December. To take my mind off such concerns, I thought it was time to look back at the games I've played this year and make a list of the best of the best. To qualify for this list, the games have to be a) games I've played for the first time this year (otherwise the list would be filled with old favourites that got replays in 2012) and b) games that I really enjoyed/or am still enjoying. In no particular order then, here is my 'best of' 2012...
WARNING! Massive post incoming!
1. The Last Story (Wii)
Did I review it? No but I did a short piece on my thoughts upon finishing the game
here and took a look at the lovely limited edition
here.
Before this, I hadn't played an RPG in a long time thanks to my time outside of gaming being eaten up more than ever but
The Last Story was a nice re-entry point thanks to its lenient difficulty and relatively short lifespan. Nevertheless, it packed a typically outstanding Nobuo Uematsu soundtrack, an immersive game world and characters you couldn't help but love. The story was certainly highlight and
The Last Story quickly became one of my favourite RPG's ever as a result.
2. Robotron 2084 (Arcade - played via Midway Arcade Treasures Vol.1)
Did I review it? No, but watch this space...
Shamefully I hadn't played this legendary arcade game at all prior to this year (I know, I know...) but that all changed after I read a nice piece on the game in
Retro Gamer magazine. The article kicked my behind into gear and I dug out Midway Arcade Treasures Vol.1 for the PS2 which thankfully had this game included. What a game it is too. Simple, crushingly-hard and wildly addictive, Robotron quickly showed me just why so many gamers still love it and the awesome twin-stick shooting action which it pioneered.
3. Lollipop Chainsaw (PS3)
Did I review it? You bet baby. A full review can be found
here as well as some first impressions
here and finally, a look at the Japanese strategy guide/art book
here.
Lollipop Chainsaw was such a revelation. Short, linear and bringing nothing new to action games perhaps but the style, humour, OTT madness and crazy characters made this an experience like no other. Games with zombies in them were already getting stale and predictable but not many games let you mow down zombies in a combine harvester to Dead or Alive's
You Spin Me Round or use a hybrid chainsaw/motorbike/gun/telephone weapon. Truly one of a kind,
Lollipop Chainsaw was Suda51 nuttiness at its best and a reminder of why we are gamers in a medium chock full of yearly sequels and cynical franchises. As an added bonus, the game got more girls dressing up as the sexy heroine Juliet Starling with
Jessica Nigri's effort rightly being the most famous.
4. Goalstorm (PS1)
Did I review it? Coming soon!
I don't like football as a sport but I
do enjoy the spectacle of fantastic goals so enjoyable, arcade-like football games are definitely the type I'm interested in.
Goalstorm is the seed that spawned the
ISS and
Pro Evolution Soccer franchises for Konami so you might think it's all serious and boring but it isn't! Whether the hilarious commentary and humorous moments were intentional or just a by-product of the series' infancy is up for dispute but
Goalstorm is all the better for it. The game actually plays pretty well with slick passing and amazing-looking goals so it's well worth checking out. The PAL version is quite difficult to locate so I ended up shelling out £14 for a complete copy but it was worth
every penny.
5. Burnout Dominator (PS2)
Did I review it? No but I talked about it in part 1 of my 'Game Challenge' which can be read
here.
Burnout was another series that I hadn't given any attention to prior to 2012. Okay, I
did spend some time messing about with the superb Crash Junctions in
Burnout 2 once upon a time but that hardly counts.
Dominator is the fifth main game in the series so it seems like I came in at a good point despite most fans preferring some of the earlier titles in the series. In any case, I found
Dominator to be a wildly-fast game with brilliant visuals, a great licensed soundtrack and fantastic gameplay. There are a lot of challenges to get gold medals in and it can feel hard at times but this is one of those games where if you fail, you can't really blame the game. My PS2 is currently out of order but I'm
itching to get back to this underrated racer.
6. Super Mario 3D Land (3DS)
Did I review it? No.
For a stupid reason I can't quite explain, I mistakenly lumped this game in with the
New Super Mario Bros. series (a sub-series that I don't really enjoy) and ignored it when it was released but having it bought as a gift meant that I
had to play it at last! How wrong I was.
3D Land is a pleasant fusion between the aforementioned
NSMB series and the outstanding
Galaxy games, taking elements of both and becoming an experience all of its own. Graphically it is excellent and typically of Mario's games (bar
Sunshine on the GC), failure always felt like my fault and not a fault of the game itself so it could be tricky later on but constantly
fair. The 3D was also impressive with some of the game's absolutely
massive plummeting jumps almost sucking me into the screen.
7. Resident Evil 5 (PS3)
Did I review it? No. However, you can see my initial impressions
here as well as a quick look at a brilliant piece of DLC for the game
here.
Like many other gamers, I
loathed this game when I first started it and even put it in a pile of games that were headed to evilbay to make me a few pennies. Fortunately, I gave it a second chance and ended up completing it three times in a row, replacing my original copy with the 'Gold' edition (all DLC inclusive on the disc) and buying the collector's edition strategy guide. Quite a change of opinion eh? Turns out it took a
lot of getting used to the partner AI of Sheva when all I wanted was to run in guns-a-blazing,
RE4 style. I didn't think it was better than
RE4 and I still prefer the original style of games (
RE3: Nemesis being my favourite) but
RE5 was a very enjoyable action game.
8. Resident Evil 4: Wii Edition (Wii)
Did I review it? No.
Momentarily sticking with
Resident Evil, I also completed this one around three times this year too. Yes, I
battered the Gamecube original a crazy nine times in a row but I hadn't even tested the disc on this version until finally digging it out this year to see how such a masterpiece of a game fared on the Wii. The controls were spot-on and made an already stunning game even
more stunning. Yes, the Wii remote
did probably make the game too easy but I didn't care. It was also nice to have access to the extra content from the PS2/PC editions which I hadn't played before.
9. F-Zero X (N64 - played via Virtual Console)
Did I review it? No
This year I made a better effort to download a few things from the Wii's Virtual Console service and
F-Zero X was one of those games. I raved about
GX on the Gamecube but being adamant that I was never again going to want an N64 in my collection, I decided to bite the bullet and download this highly-regarded racer (picking up some heavily discounted points cards in the supermarket may also have been a contributing factor!). In short, I
still prefer
GX but there's no denying the quality of its predecessor. I was particularly impressed by how good the game looked and how silky smooth the frame rate was given that this is an N64 game. The console was known for foggy draw distance and vaseline-smeared visuals but
F-Zero X is proof that it wasn't
always that way. A great racer that I'll certainly be returning to again.
10. Tekken Tag Tournament 2 (PS3)
Did I review it? Coming soon!
It's no secret that I'm a massive fan of fighting games and the
Tekken series is easily one of my favourites.
Tekken Tag 2 revived the tag team mechanic last seen in the original
Tekken Tag Tournament game and brought everything up to speed with the latest in
Tekken gameplay. Better still, the game revived many characters that hadn't been seen for years such as Angel, Kunimitsu, the Ogres, Unknown, P.Jack etc. to create the biggest and most comprehensive
Tekken roster of all-time. A few pedantic selections not withstanding, practically
every Tekken character across every installment is here. Further stoking the fires of the series' fans, Namco made the soundtracks from all previous games downloadable (
TTT2's music can then be fully customised) and put out a lot of free DLC including bikini outfits. I personally hated
Tekken 6 but this is a huge return to form, one of my favourite
Tekken games of the lot and one of my favourite
fighters ever. It's gonna take a hell of a lot to top this.
11. Dead or Alive 5 (PS3)
Did I review it? Not yet...it's gonna happen though. I showed the collectors' edition set
here though.
2012 saw several fighting games get a release and Tecmo saw fit to bring
Dead or Alive back for it's first home console outing since the 360-exclusive
DOA4 which launched with the console. More sensibility was promised this time but predictably (as you can see from the 'carefully' selected image on the left here) this all went out of the window in no time at all. In fairness to Team Ninja, the graphics in
DOA5 are pretty damn beautiful so it would be a bit of a
waste not to continue the series' vice for skimpily-clothed, massively boobed girls duking it out. The series staple chest physics returned, backed-up by DLC bikini packs just in case anybody had taken that earlier sensibility promise seriously (the fools). There's also an emphasis on showing realistic sweat/perspiration this time around if anybody finds
that attractive. Getting back on track, the fluid animation of the characters, tightened-up gameplay and interactive stages made returning to
DOA worth the wait. It's not my favourite series but I am very much enjoying
DOA5 for what it is.
12. Paper Mario (N64 - played via Virtual Console)
Did I review it? No.
Another bargain from the Virtual Console, Paper Mario is a game I'd been wanting to play for a long time now but as any Nintendo or N64 fan will know, PAL copies of this game are uncommon and command a fair few pounds. I'm a big fan of the Gamecube sequel and Super Paper Mario for the Wii so I was glad to be able to download the original for a snippet of the price that a boxed N64 copy would sell for. Like its sequels, Paper Mario is bursting with charm and is definitely one of the best-looking N64 games I've ever laid eyes upon. I've yet to complete this one but I've made a lot of progress so far and have nothing bad to say about it at all.
13. Daytona USA (PSN version)
Did I review it? Yes, find the review
here.
Daytona USA is one of my favourite arcade games and I also enjoyed the Sega Saturn conversion but I downloaded the PSN version this year just so I could play it again whenever I wanted to since the Saturn isn't set up. At around £6 for a HDified, arcade-perfect (at last!) download, the value was irresistible. There's not much more to say about this one; brilliant game, brilliant conversion, 'nuff said.
14. Project Rub (DS)
Did I review it? Yep,
here it is.
I'd had this sitting around for ages before finally playing it this year (seems to be a recurring theme with my games) and I should have played it sooner because
Project Rub is a crazy mini-game experience that uses the DS' unique inputs for some creative (and frustrating) games. The almost abstract art style, catchy music and signature Sega charm all had me hooked and even though I didn't keep hold of my copy (I didn't think I'd play it through again unfortunately), it was certainly a handheld highlight this year.
15. Pac-Pix (DS)
Did I review it? I did indeed and
here it is.
I'm not afraid to admit that I don't really like
Pac Man. I can appreciate why and how the arcade game was so important but I just don't enjoy it.
Pac-Pix on the other hand is a great little gem for the DS that sees the player having to draw Pac Men with the stylus then draw lines to change their direction and keep them on the screen, gobbling ghosts. Naturally there are lots more elements that come into play and the game gets surpisingly hard in its latter stages when there is a
lot to draw, a
lot of enemies to clear, a
lot of obstacles in the way and of course, a dreaded timer. Like
Project Rub, I didn't keep my copy of this game once I'd completed it (as part of my super-strict collection audit) but it reminded me of how creative DS games can be.
16. Mortal Kombat Komplete Edition (PS3)
Did I review it? No.
As much as I love fighting games,
Mortal Kombat had never captured my imagination in the same way as other games in the genre. I missed the big hype around the first few games in the early 90's and the one game I
did play -
MK Armageddon for the PS2 - was a clunky 3D misery that put me off the series for good. However, I'd heard good things about the modern re-boot and this year I snagged a copy of the 'Komplete Edition' with all the DLC on-disc (something I like to have) to try out. Amazingly, I was instantly Konverted (get it? Oy...I'll get my coat...) and happy to see the series back to a 2D plane with tighter gameplay and awesome combos. The gore was back and bigger than ever with
horrific 'X-Ray moves' and gallons of the red stuff being splattered everywhere but this time, the gameplay itself was good enough to balance the gimmicks. Kudos to the devs for including a decent single-player experience too.
17. Street Fighter X Tekken (PS3)
Did I review it? No.
Many spat bile at this crossover and Capcom's outrageous DLC stunt (holding back loads of characters as pricy post-launch DLC) did the game no favours. From a fighting game stance,
SFxT is
incredibly broken with unbalanced characters, an easily ignored 'gem' system and the mostly useless Pandora mechanic. In other areas, the single player modes are very lacking and the overall presentation is a bit cheap/rushed in feel. However, I still really enjoyed this game for what it was. It's true that many of the above criticisms also resonated with me but the core gameplay, clever integration of
Tekken characters into the
SFIV play style and music won me over. Heavily flawed but very playable.
18. Sonic & All-Stars Racing Transformed (PS3)
Did I review it? Not yet...possibly soon.
This is the most recent entry in this list on the basis that it was the last game I bought. As kart racers go, I personally think this blows
Mario Kart away in the same way that
Crash Team Racing did on the PS1. The Sega fan service is rich with this one (even though the roster could be a
little more exciting) and it's nice to see characters/stages from
Panzer Dragoon,
Skies of Arcadia,
Shinobi,
Burning Rangers and
Afterburner get a look in amongst the usual suspects. Sumo Digital continue to impress with the careful handling of Sega's treasured IP as well as some more fantastic gameplay. Hardcore gamers will also have their skills tested playing the World Tour events on 'Expert' difficulty in order to collect all of the stars. I know
I'm being tested that's for sure! A final positive point is that the game seems to have launched at a low price point in the region of £20-£25 with a Limited Editon version available for the same sort of price. The LE includes a download code for an
Outrun-themed track and Metal Sonic as a playable character so it's well worth plumping for.
Well I'll be impressed if anybody read through all of that and are still awake! I tried to play a healthy mix of retro and modern games this year but retro has been a bit of a sticking point due to just not having the chance to get some of the older machines set up and invest some quality time in them. Hopefully I can turn this around next year as there are plenty of retro titles that I want to experience over newer games. What were your highlights of 2012?